Studio of one — Montréal · remote
A motion artist who fell in love with systems.
Practice
About
I design in motion and build with systems. Most of the last five years have been spent on broadcast graphics, 3D animation and identity work — the kind of projects where the rig matters as much as the frame.
In 2024 I started spending half my time on AI workflows. Same instinct, different surface: figure out what the system wants to do, build the rig that lets it do it, then make it look like it was always supposed to feel that way. The output is sometimes a render, sometimes a prompt graph, sometimes a small product.
My favourite work sits at the join. A title sequence that's also a templated rig. A worldbuilding project that's also a design system. An underwriting prototype that's also a piece of motion. If you have a brief that lives in two disciplines, I'd like to read it.
Motion
- After Effects
- Cavalry
- Lottie pipelines
- Broadcast templating
- Title sequences
3D / CG
- Cinema 4D
- Blender
- Octane / Redshift
- Substance suite
- Hard-surface modelling
AI / Code
- Claude pipelines
- Prompt eval
- TypeScript prototypes
- Figma plugin work
- Generative tools
Illustration
- Procreate
- Character design
- Environment art
- World bibles
- Editorial illos
Experience