N
IndexWorkNotesStudioContact
Nicolas St-Amour
  • Index
  • Work
  • Notes
  • Studio
  • Contact
hello@nstamour.xyz
The full workflow.
←Back to index
03 / 11
3D · AI · 2026

Figma Weave Explorations: From Sketch to 3D

Client
Self-initiated
Year
2026
Role
Character Design, 3D modelling
Discipline
Character & world development
The brief

A practical test of Figma Weave as a concept-to-mesh pipeline, taking a hand-drawn sketch through prompt engineering, AI image generation, and 3D model output in a single connected workflow.

Snapshot

An exploration into using Figma Weave as a concept-to-mesh pipeline, using a rough personal sketch as the starting point and a retopology-ready 3D model as the target output. The creature being developed here is intended for an animation project currently in production.

Output
3D Model
Tools
Figma Weave - Blender
Duration
Ongoing
Status
Ongoing

Process

How it got made.

Selected stills for the project, either a in-progress image or a reference.

Figma Weave Explorations: From Sketch to 3D
fig. 01 — Starting sketchThe subway sketch that triggered the idea
Figma Weave Explorations: From Sketch to 3D
fig. 02 — Gemini character renderThe chosen render out of the first Gemini node to use for the turn-arounds and 3D.
Figma Weave Explorations: From Sketch to 3D
fig. 03 — Final 3D modelThe final 3D model from Rodin.
Notes on the build

The workflow, visible in the node graph above, chains prompt enhancement stages into image generation, producing multiple angle passes that are then used as reference inputs for 3D generation. Arriving at a stable version of this pipeline required significant experimentation. Figma Weave provides no guidance on model performance or recommended use cases, so understanding which models work well for which tasks is entirely the result of trial and error.

For image generation, Gemini 2.5 Flash (Nano Banana) proved the most consistent at interpreting a sketch and following a prompt with minimal hallucination. On the 3D side, the models varied widely in quality. Without a well-constructed prompt and multiple reference images, outputs drifted significantly from the source material. Once properly constrained, Rodin 3D V2 produced the strongest results.

The output mesh requires correction in Blender or Maya before it is animation-ready, but as a first-pass pipeline from sketch to workable 3D base, the workflow is effective. Figma Weave is a genuinely capable tool, though one that rewards patience and a willingness to treat early sessions as research.

A gif of the gameplay for "Save the Axolotl"
← Previous case
Xogot Tutorial: Your First 2D Game
Character & background — 2D game reimagining
Financial Underwriter score screen
Next case →
Financial Underwriter Recommendation Prototype
Wealthsimple-styled prototype
Have a brief that lives in more than one discipline?
hello@nstamour.xyz→
Site
  • Index
  • Work
  • Notes
  • Studio
  • Contact
Elsewhere
  • LinkedIn
  • Github
  • Instagram
  • YouTube
Colophon
  • Helvetica Neue
  • IBM Plex Mono
  • Hand-built, no CMS
  • v.26.05
© Nicolas St-Amour — Folio '26
Toronto, Canada — remote