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Weave — world bible hero spread
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ILLO · 3D · 2024

Figma Weave

Client
Self-initiated
Year
2024
Role
Worldbuilding, illustration, motion tests
Discipline
Character & world development
The brief

A long-form worldbuilding sandbox: characters, environments, and a small motion language for a fictional cooperative.

Snapshot

An ongoing worldbuilding project — characters, biomes, and a small motion vocabulary that ties them together.

Output
Films, frames, broadcast variants
Tools
Figma · After Effects · Notion
Duration
Ongoing
Status
Ongoing

Process

How it got made.

Selected stills from the working files — block-outs, style frames and tests that informed the final piece.

World map iterations
fig. 01 — World map iterationsSix rounds
Character lineup
fig. 02 — Character lineupCast of twelve
Motion test reel
fig. 03 — Motion test reelLoop studies
Notes on the build

Weave started as a way to test how much worldbuilding I could carry inside Figma alone. The constraint shaped everything — every character, biome and motion test lives in one file, on linked components, with a single design-token sheet.

The interesting discovery was that the constraints of a design tool make for surprisingly rigorous worldbuilding. You can't fudge a culture if every prop is a published component. Every contradiction surfaces immediately.

Motion tests are exported via the Figma → After Effects bridge and rendered into a small loop library. They're not the point of the project, but they make the static frames feel inhabited.

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Character & background — 2D game reimagining
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The Big Bake
Broadcast animation reel — S1 & S2
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