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Nicolas St-Amour
3D modelling — hard-surface turntable
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08 / 08
3D · 2024—2025

3D Modelling Showcase

Client
Self-initiated
Year
2024—2025
Role
Modeller, texture, render
Discipline
Hard-surface & character
The brief

An evolving showcase of hard-surface and character modelling — production-ready topology, no shortcut sculpts.

Snapshot

An open showcase of hard-surface and character work — wires, turntables, breakdowns.

Output
Films, frames, broadcast variants
Tools
Blender · ZBrush · Substance · Octane
Duration
Ongoing
Status
Ongoing

Process

How it got made.

Selected stills from the working files — block-outs, style frames and tests that informed the final piece.

Reference board
fig. 01 — Reference boardPer asset
Block-out → high-poly
fig. 02 — Block-out → high-polyZBrush + Blender
Bake & shade
fig. 03 — Bake & shadeSubstance + Octane
Notes on the build

The work in here is deliberately unstyled — production-ready topology, clean UVs, baked textures. The point is to show I can hand a model off, not just light a beautiful turntable.

Each asset includes wireframes, UV layouts, and a breakdown of decisions: where I sculpted vs. floated detail, where I baked vs. modelled, what the polycount budget was and why.

It's an ongoing log. I add a new piece roughly every six weeks, with a short note about what I was trying to learn — generally a specific topology or shader trick rather than a finished hero shot.

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Nikki Ray & Architect Films
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Vubiquity
Logo treatment & animation
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© Nicolas St-Amour — Folio '26
Montréal — remote