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Nicolas St-Amour
Xogot hero character — final render
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ILLO · 2024

Xogot

Client
Xogot
Year
2024
Role
Character design, background art
Discipline
Character & background — 2D game reimagining
The brief

A re-imagining of an existing 2D game's visual language — sharper silhouettes, deeper environments, same heart.

Snapshot

A visual rebuild of an existing 2D title. New silhouettes, new palette, same playable footprint.

Output
Films, frames, broadcast variants
Tools
Procreate · Photoshop · Aseprite
Duration
10 weeks active
Status
Shipped

Process

How it got made.

Selected stills from the working files — block-outs, style frames and tests that informed the final piece.

Silhouette pass
fig. 01 — Silhouette pass32 thumbnails, 6 finalists
Environment thumbnails
fig. 02 — Environment thumbnailsWatercolor + digital
Asset turnarounds
fig. 03 — Asset turnaroundsGame-ready sheets
Notes on the build

Xogot wanted to lift the visual ceiling on an existing 2D game without changing the playable footprint. Every new asset had to drop into the same tile size and collision shape as the old one.

I started by stripping the cast down to silhouettes — if a character didn't read from twenty feet away, it didn't move forward. The finalists each carried a single defining feature, which let the background art breathe.

Backgrounds were built in stacks of three layers — foreground, mid, far — so the in-engine parallax does most of the storytelling. The illustration is, in a sense, an afterthought to a tight structural decision.

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© Nicolas St-Amour — Folio '26
Montréal — remote